
These missions support two players, whether via party or matchmaking. There’s a lot to like about both modes, but the former is where the meat of Starcraft II’s teamwork-based gameplay elements are found.Ĭo-Op Missions is the rather unimaginative name for the cooperative scenarios. The first such mode is an extensive list of unique cooperative scenarios, and the second is “Archon mode” which allows two players to control an army at the same time. The good news is, there are two different dedicated co-op modes to choose from now. While we enjoy a nice round of comp stomping with friends, playing the game this way doesn’t provide the same experience as a mode designed specifically for cooperation. Comp stomping, where human players team up against AI opponents, has been in Starcraft II from the beginning. The most recent expansion, Legacy of the Void, has two such modes, and was released in November. Starcraft II had no dedicated co-op mode until late last year. Remember, though, that Co-Optimus is a website dedicated to cooperative video games. Covering the game for the first time now is not exactly timely journalism, is it? Surely we should have reviewed a major release like Starcraft II sometime before 2016. That’s almost six years ago! Heart of the Swarm, the first expansion, came out in 2013. The first version of the game, Wings of Liberty, was released in 2010. The reader may be wondering why we are just now reviewing Starcraft II. But which provides the best co-op Starcraft II experience? Co-Op Missions and Archon mode are vastly different from one another, and both have their own strengths and weaknesses. In addition to wrapping up the Starcraft II storyline, Legacy of the Void brings with it not just one but two cooperative gameplay modes. Zeratul: The Void Suppression Crystal can be used to interrupt and disable all Void Sliver abilities.Starcraft II: Legacy of the Void is the latest expansion to the extremely popular RTS giant.Vorazun: Place Dark Pylons on each side of the map so you can intercept Attack Waves.Vorazun: The gas at the left of the top expansion can be taken without drawing enemy aggro at the start of the game.Raynor: If you use Vultures, place Spider Mines on hybrid spawn locations to weaken the attack waves.Nova: If you use Siege Tanks, place Spider Mines on hybrid spawn locations to weaken the attack waves.Nova: The gas at the left of the top expansion can be taken without drawing enemy aggro at the start of the game.Mengsk: Mengsk can speedrun this mission relatively easily by using Bunkers to clear Sliver 4, Nukes to clear Slivers 3 and 5, and Earthsplitters to clear Slivers 1 and 2.Karax: Sneak a probe into the Expansion Sliver location and use photon cannons to destroy it.Han & Horner: Place Mag Mines on hybrid spawn locations to weaken the attack waves.Artanis: Clear the Expansion Sliver first with one Solar Bombardment.Alarak: Clear the Expansion Sliver first with two photon overcharges.Abathur: When farming for biomass at the start of the mission, place Toxic Nests near Void Rifts to quickly collect Biomass from Void Rift units.Abathur: Place Toxic Nests on hybrid spawn locations to weaken the attack waves.Therefore, it is possible for Death Grip Crystals to capture units that are greater than 800 HP. If the total vitality in the pool is less than 800, the Death Grip Crystal will pick another target, repeating until the pool goes above 800 vitality.
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* The Death Grip Crystal target selection code picks a unit and adds its vitality to a pool for counting. Death Grip Crystals disable a set of units whose HP + Shields are less than 800*, and destroys them after 10 seconds unless the crystal is destroyed.ĭeals 100 damage in an area within 18 range of the Void Sliver after 4 seconds. Void Slivers #4 and #5 will spawn 2 Death Grip Crystals instead of 1 if they have the ability. Therefore, Slivers #4 and #5 will have all abilities.Ĭasts an Area of Effect within 11 range of the Void Sliver with a chargeup time of 3 seconds, stunning all units within its range for 2 seconds.Ĭreates a Death Grip Crystal within 16 range of the Void Sliver. Subsequent Void Slivers will each have a random ability added from the list below. The first Void Sliver will have no abilities. The Void Slivers will cast various abilities as they are attacked.
